![]() ![]() ![]() And then you have to fiddle a lot to steer resources where they need to be. Which resources the factions lack most, etc. You really need to look directly at the gameworld and study which factories the sectors have. The information you need to pull stuff like that is not neatly listed anywhere. Things like that are where M3 secretly outshines everything which came before.īut the big problem is bad UI. ![]() ![]() This will actually lead to an increased military population and your fleets can fight alongside theirs against a common enemy. Altough there are neutral traders which don't get attacked even by Xenon or pirates and those will always ensure a minimum exchange of goods even between factions who hate each other and would not trade.Īnd second you can also support factions by producing exactly the goods they need to build ships and sell it to them for money. Either completely aggressive by destroying certain factories or supply chains, or even passively by spending more money and focussing to buy most of a resource in a certain area or sector cluster. No other mod has this and it brings a couple interesting implications.įor one you really have multiple ways to starve factions out. One thing to note about trade is that only in Mayhem 3 factions consume resources to build ships. I can't speak too much about FL myself though compared to the others. It's like you are controlling a squad of mercenaries compared to massive fleets and empires. More plots, more streamlined mechanics, but it is much smaller in scale compared to LU and Mayhem 3. You can also attempt to take over the entire galaxy and eliminate all the factions.įL is more of an expansion pack to AP. The end-game of Mayhem 3 is the OCV again, but it's a galactic invasion through a series of portals. You can still trade, but since you'll be going to war with other factions, you might not have anyone to trade with. You'll be building and equipping everything mostly yourself. More important is setting up logistical chains of resources. Money is only used for maintaining ships and a few other things. You'll even be controlling numerous sectors over time. You also are creating an empire, but it is more like you are one of the main factions. Mayhem 3 is an open sandbox, you generate a random galaxy even. Phanon is OK at what it does, but could be better. It has numerous "levels" whenever you destroy its main base - it respawns with more starting money. Phanon tries to emulate a player-controlled company by building up a trading empire of its own. Eventually, they'll attack the main galaxy, but it takes a long while. They start in a sector deep within a channel of them and slowly advance out. The OCV are super-Xenon, with ships that have overpowered stats. Litcube's end-game comprises of two enemies - the OCV and Phanon Corporation. You can build ships with resources, but that system is limited, especially as you first have to reverse-engineer a ship. You'll produce and ship resources, but it's mostly to earn massive amounts of money to purchase a fleet. In Litcube, money is still the primary resource. If a thriving world of trade is what you are looking for, Litcube's Universe and Mayhem 3 both have that, but in different ways.īoth have you build an empire, but how it goes about and the end-game are different. ![]()
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